![]() Under XAudio2.7 specifically, when using 8-channel sound to output to a 2-channel stereo output, XAudio2.7 presumably downmixes all the channels with some factor to avoid clipping. The game attempts to create 8-channel surround sound for no apparent reason, and then proceeds to only use the left and right channels as far as I know (please tell me if this is not the case, I have not played the whole thing with this patch, but I didn't see any surround-related code outside of XAudio). Over the past two days, I've gone and reverse engineered enough of the game to track down the relevant parts in the audio code, and discovered the issue is related to how the game uses XAudio. ![]() ![]() The PC port of this game has had a bug since its release almost a year ago that has resulted in super quiet audio for seemingly no good reason. ![]()
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